


Leave the campaign/faction/subculture/army/navy fields empty, they're not used. This table is how we attach a set of skill nodes to an agent type thankfully it's pretty simple and if you've gotten this far it shouldn't be too hard to figure out that your agent subtype goes in the agent subtype field etc. Your land animation can usually be just ripped off of a vanilla lord by comparing vanilla agents in RPFM, but you can view ALL existing campaign map animations in the table campaign_anim_set_enums which I believe can only be opened in the Assembly Kit.Ī full overview of how skills work is outside the scope of this guide, but we do need to touch on this table regardless. It's up to you if you're willing to let your giant lord moonwalk across the map (sorry, Prometheus) or want to limit yourself to only lords who have existing animation types. giants have one since there's a giant boss, but it has no walking animation, just idle. Land Animation must exist already and this can be a problem, most monsters, monstrous infantry, and basically anything that isn't a generic human or a mount don't have campaign map animations, or may only have limited ones, ex. If you're making monstrous lords, like Arachnaroks or something, you will very likely have to fiddle with this a lot, human lords usually work fine at 1.0.Īlmost all of this table can just be copy-pasted from a similar vanilla lord without needing much explanation or understanding.Įnsure that your numerical ID is unique and that the art set ID and uniform link to the correct ones for your lord - especially if you copy pasted stuff. 5 or less to function well, others are fine at 1.0. Hellebron, Supreme Sorceresses, Isabella von Carstein) are marked as male here.Ĭampaign Map Scale is self explanatory - how big your guy is on the campaign map - but be warned that you may have to fiddle with it, some base models are friggin' huge and have to be scaled down to. Even vanilla doesn't understand how this field works, most female lords, legendary or otherwise (ex. Since we're making a custom Lord, their agent type will be general obviously for say, Exalted Heroes, you would use a different agent type.ĭON'T toggle "is custom", stuff gets weird.ĪLWAYS toggle "is male" to true! I don't know why but the game gets super autistic if you call them female, it can break scripts and lords very badly. This table sets up some of the basics of your agent on the map - their size, whatever faction or culture/subculture they're linked to, what type of agent they are, etc.
